

Both the silhouettes of the characters and the boards representing the individual locations have been designed and made with great attention to detail, using hand-drawn illustrations reworked to give them depth. Technical aspectsīook of Travels has a very nice graphic design that combines two-dimensional and three-dimensional elements. In Book of Travels we can only play with others, but the game has a quite unique approach to multiplayer mode - it does not emphasize the frequent interactions between players. As a Nomad you’ll also get a high resolution digital world map and three digital wallpapers, as well as an invitation to a Discord Devs Party where you can ask questions and make suggestions for the game. In combat, we learn more when we fail than when we win. Get Book of Travels at a reduced campaign cost along with a Kickstarter exclusive in-game item Travellers’ Knapsack. What is important, we gain experience not only by fighting, but also by exploring, talking, collecting things and trading. We can only express ourselves through special symbols, and our character learns the signs as the game progresses - for example, only after visiting the city we can start talking about it.īy playing, you can also develop your character and acquire new abilities, selected from a list of several hundred possible options. We can also fight and meet heroes of other players - and there is a possibility to compete with them and cooperate with them.Ī characteristic feature of Book of Travels is a limited form of communication with other users. During the journey we are dealing with random events that often turn out to be connected with each other and shape the unique adventure of our character. Then we start our journey, during which the action is most often observed from the side. It is possible to become a hero representing various archetypes - e.g.

The player chooses from dozens of available models and adjusts the personality and character of his hero (they are described on a special card, just like the statistics in other MMORPGs). The Book of Travels game starts with the creation of a character. We can find here areas permeated by various myths, but also more industrialized zones, reminiscent of cities. The game world is inspired by European fairy tales and contains numerous fantasy elements (e.g.

Plotīook of Travels takes place in a mysterious loaction known as the Braided Shore Peninsula. Might and Delight studio (known from the creation of Meadow, Tiny Echo, Pan-Pan) is responsible for the development and release of this title. Instead, the production gives everyone the opportunity to create an individual, unique adventure, which is further enhanced by rare interactions with other people. Book of Travels is an independent online RPG that offers a slightly different approach to the genre - it does not bet on a large number of players and does not give users numerous common activities to choose from.
