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It would’ve also involved trying to take 4 zones and make it into 1, or revamping 4 zones, which would take forever. Shadow Shard is 4 zones that, to do correctly, would’ve needed proper tech to do things like fight a giant Rularuu, etc. STM: Dark Astoria was 1 zone where we could make a solid revamp of part of the zone without over-tasking our environment artists and deliver it in a timely schedule and without any giant new programming time.
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While not a full zone remake, it would have made those zones slightly more relevant to the current storyline. That said, we had some stuff planned for Rularuu in Issue 25. RG: I get the feeling our environment artists would have staged an insurrection if we’d asked them to remake the Shadow Shard zones. Why redo Dark Astoria and not the Shadow Shard? The plan for Issues 25-28 were the moment we hunkered down and said, “We’re actually going to do it this time!” We were. It was a running gag that we would always be planning a moonbase, but it would never actually come to fruition. RG: The funny thing is, our database had a value called MOONBASE that basically represented a build that didn’t exist in the system yet. MM: I approved art dailies from it on the last day of the studio. :( Issue 28. We called it “Who will die” and not “One will die” for a reason, it was always planned to be two, but talked up to be just one, so that spoiled information always had an air of uncertainty about it. Sister Psyche because we wanted there to still be a surprise if Statesman’s death leaked out. MM: Statesman because of all the reasons we gave in interviews. However, this meant that a ton of things that were controlled by Battalion were now freed to do whatever they want, so the threats were unknown but out there, and now it was the responsibility of the players to go out there and handle them. STM: One of the ideas was that you kind of “cheat” to defeat Battalion, in essence doing something that should take you being level 50 ++++++++ and doing it at level 50, shattering the source of Battalion. Dealing with them once you became a well unto yourself was the next logical step. MM: The Dimensionless are a race of beings superior to the Wells.
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Imagine Sleet or Tar Patch + Accelerate Metabolism or Regeneration Aura + Incarnate-worthy, and you’re on the right track.Īfter the Battalion, what was the next "big idea" that was going to come down the road, if you had thought that far ahead? The Core branches of Genesis powers would get larger areas of effect, while the Radius branches would let you make up to 4 small patches at once at the very rare level.

JAH: Genesis was coming next, and the basic concept for the slot was creating “patches” or fields that buffed allies and debuffed foes. What were the next few incarnate slots going to be? MM: Sorry, art unreleased has to stay unreleased due to our contracts. They were abandoned when the idea of going to the space station was.Ĭan you show us any images of what the Battalion were going to look like? MM: We planned a space station instead of Praetoria for Going Rogue at first. What were the rocket launch pads going to be used for, and when were they officially abandoned by the Dev team? Was there anything planned for a Boomtown remake?


A list of the questions linked to by topic and developer can be found here: Lore AMA/Sorted. This page contains the text of the documents as they appeared at release. I’ll give more details as we get closer to that date, and I can’t promise everyone who should be involved will be. Matt: I’ll make a deal: I’ll do AMA’s about CoH lore every April 28th until the questions stop coming in. MeticulousMeta: There are still a lot of questions after the Lore AMA. In a 2012 interview of Positron and War Witch at OnRPG discussing the closure of the game, Positron stated that he would do yearly AMAs as long as people had questions: We'll note in the answer if it's anything different." On September 18th, 2012, Positron posted a link to the first Lore AMA as a Google Doc in a City of Heroes forums thread. Anything after that is speculative and should be treated as such. In the thread announcing its creation, Positron stated that anything it contains "SHOULD be considered canon when concerning anything to do with Issue 24 and previous.
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The Lore AMA ( Ask Me Anything), or "Loregasm", is a series of documents created by Positron to answer questions City of Heroes players had about the game's story following the Sunset announcement.
